WikiEconomy & GoalsEconomy & Currencies

Economy & Currencies

Two currencies drive Yooca, balanced around a careful loop of earning and spending — and the whole thing is a closed economy.

Younits vs YouniDollars

CurrencyTypeHow you get itWhat it's for
Younits Soft Earned in-game through roles, quests, daily login and gifting — or bought with YouniDollars (which you top up with real money) Most in-game transactions; counts toward Nett Worth; cannot be withdrawn
YouniDollars Hard Bought with real money only Exchanged for Younits, plus premium items and top-ups; counts toward Nett Worth; not withdrawable

Buying & exchanging

YouniDollars are bought with real money and exchanged for Younits at a fixed base rate — currently 1 YouniDollar = 50 Younits. They're sold in packs, and the larger the pack, the better the value.

PackPrice≈ US$YouniDollars≈ Younits
Starter PackRM1.49$0.3712600
Small BagRM2.49$0.62291,450
Medium BagRM4.99$1.25633,150
Popular PackRM11.99$3.001758,750
Large BagRM22.99$5.7538819,400
Mega BagRM44.99$11.2585042,500

Younit figures use the current 1 : 50 exchange rate. US$ figures are approximate, converted at US$1 = RM4; actual prices may vary by region.

On top of the standard packs we run periodic sale events (holidays, celebrations and special occasions) with boosted rates, and from time to time you'll see time-limited packs that offer even better value than the line-up above — worth grabbing while they're around.

Faucets & sinks

Faucets (where Younits come from):

  • mini-game role completion
  • quest rewards
  • daily login bonuses
  • tips received from players (the sender pays a 10% fee, not you)
  • Gacha ticket prizes
  • brand coupon spin-wheel Younit wins
  • event/seasonal rewards

Sinks (where they go):

  • home upgrades and tier unlocks
  • furniture, appliances and décor
  • Yooca Pet food, beds, accessories and toys
  • wearables and fashion
  • consumable food and drink
  • vehicles
  • gifting other players
  • arcade game entries
  • cooking ingredients
  • fishing equipment
📌
Balanced per activity cycle. Economy balance is modelled per role activity cycle — each role has a defined Energy cost, time, Younit yield and consumable drain — and item prices are reverse-engineered from a target sink-to-faucet ratio so spending feels rewarding.

Transfers, fees & the closed economy

A 10% platform fee applies to all player-to-player Younit tips — the sender pays 110 for the recipient to get 100, and it's disclosed in the UI (no fee on gifting physical items). The economy is fully closed: neither Younits nor YouniDollars can ever be withdrawn or cashed out. Real-world value reaches players only through brand coupons (issued by brand partners, not the studio) and, for verified Creators only, a Creator Revenue Share programme (a B2B payout for content sold, not a currency cash-out). Player-to-player transfers of both currencies are allowed inside the closed loop, but gated: a minimum XP threshold for both sender and recipient, daily transfer caps, and for YouniDollars an additional holding period and monthly cap.

Gacha, bundles & Battle Pass

Gacha tickets (purchasable or earnable) give randomised item drops; currency-pack bundles combine Younits, raw resources and bonus items; and a premium seasonal Battle Pass is planned, granting bonus rewards on quest completion and a seasonal content cadence.


Where to go next

Wiki v2 · Based on GDD v1.2 · Last updated June 2026